"It is one of the references that the partner used when he raised the idea of the game." This US state may not enjoy the charisma of California or New York, but among its neighbors it has a fundamental name in the world of literature: Stephen King. Maine's choice as a scenario is not accidental. The study employed around 35 people in the development of the game, which has taken them around two years from its first phase until its launch, on November 19, at the same time as Stadia. Who presents the game is David Canela, director of Gylt and one of the designers of Tequila Works. Sally lives in a town in Maine and is a girl who lives tormented by two events: one of them is that she suffers bullying at school and that her cousin disappeared long ago and she keeps looking for her. "Gylt is the adventure or misadventure, as you see it, of a girl named Sally. The great technology company was set in Tequila several years ago and they have worked the last two in this game. It will arrive exclusively at Stadia, the new videogame streaming platform from Google. The new video game of the Madrid studio is called Gylt and has a particularity: it will not be launched on consoles or computers or mobiles. One of these studies would be Tequila Works, based in Madrid and that have been able to break that barrier with titles such as Deadlight, The Sexy Brutale and, above all, RiME, a puzzle and adventure game that enjoyed much international recognition after its launch in 2017. Unlike the US, Japan and Canada, the three cradles of game production worldwide, our country has very few studies that are able to catch international attention and cross borders. Making video games in Spain is not an easy task. Launch.Google Stadia: price, game catalog and release date.Stadia.All you need to know about the new Google gaming service.Have we tried Google Stadia, is it the end of video consoles? Stadia are trying to shorten the bridges between the passive audience and the active users, making these communities part of the game, so maybe something in that direction". Those are the kind of features that you can expect. When asked about whether Gylt will be continually updated with content, Rubio stated: "People these days expect that games are not just set like movies, but more like a series, a service that evolves with time. In our case, being a single-player narrative-driven adventure helped a lot. "Basically, developing a very solid pipeline, ensuring that all of the game was 60fps and had the required resolution was a huge challenge. "If you start developing for a network, for streaming, the thing is that you can control everything that happens in your local hub, but then the network, the 'internets' is out of your control." The team learned that keeping a steady frame rate in Gylt was crucial, especially since it was being developed for a streaming-based platform. The problem with releasing on not just a new platform but for new technology is that people usually tend to mix up the game itself with the technology or even the business model, but we focused on the ones that were really about Gylt and we are very proud." In general, the reviews have been very positive. When asked about the development of Gylt for the Stadia, Rubio stated that the development was the smoothest production of his career, laughing before adding that him not being the director was one of the reasons for this. Gylt, as many of you most likely know by now, was the only launch title for Google's streaming-based platform Stadia and we spoke to Rubio about his thoughts on the platform and on Gylt as a launch title. One of the people we got the chance to interview was Gylt developer Tequila Works CEO Raúl Rubio. The Fun & Serious festival in Bilbao, Spain has officially concluded and we were on location to talk to the people behind the games displayed at the event.
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